eSport unrolls its red carpet into Education
1.1 billion dollars, that’s what eSport industry. Understandable when you realize it attracts millions of fans around its exciting and engaging games and champions. From the epic adventures of World of Warcraft (Blizzard) to dynamic and strategic face-to-face teamfights of League of Legends (Riot Games), it hasn’t been that difficult for these entertaining games to become worldwide watched fights into arenas where “wow” and cheers resonate in stadiums and where athletes display show incredible intellectual and team management skills
Without talking about gamers, eSport gathers today an, nearly the size of the US population. Not bad for only a decade of existence. The game becomes now something else, an industry that includes marketing, management, innovation, media, betting… And now that unrolls now its red carpet into the education world.
Indeed, in the US for example, more and more universities create their own teams and academic programs concerning gaming but also marketing of eSport, management, communication, project management, game development etc. For example, Staffordshire.that took the decision to welcome eSport in its education programs and decided to build a beautiful gaming hall for its students, thanks notably to donations from Riot Games and others. The results are obvious: universities that propose eSport programs like UCI rapidly see a growth in terms of applications. The same case can be seen in China with schools like or in the UK with universities like
Introduction of eSport in education comes at a day when we can observe a trend of gamification and innovation into pedagogy. Effects are numerous.
In a way, eSport adds up to the Edtech family and offers a beautiful perspective to game lovers but also to students, professors, school administrations and entrepreneurs. It is interesting to see what impact games will have on education and higher education in the mid term and long term. How will it change our approach to education and learning ? How grading methods will change according to the change of learning supports ? We have an idea but… Wait and see...